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Gravity rush 2
Gravity rush 2









gravity rush 2

In a new story set just after the conclusion of the first game, Kat returns with her gravity-shifting partner Raven and the police officer Syd to investigate strange gravitational waves. If you like the look, you can give the game a go yourself by downloading the demo available on the PlayStation Store. Gravity Rush 2 is the sequel to the critically-acclaimed, gravity-shifting classic, developed exclusively for the PlayStation 4 system by SIE WWS JAPAN Studio. The game utilises the same cel shading graphical style found in the original. The constantly changing perspective and camera of the game will either keep you really excited to go on, or leave you with a bad headache. Both work hand-in-hand to create a system not quite available in any other game and offers a very fresh take on the superhero genre. Gravity Rush 2 has a very unique mix of action combat and flying mechanics. It's called Gravity Rush 2, the sequel to the Vita-turned-PS4 action game. And it’s laudable to the extent studios deserve tribute for attempting difficult, different things, mixed results or no.2017 has its first highly-rated game in Gravity Rush 2.ĭespite how very quiet Sony has been about it, PlayStation 4 players are getting a first-party exclusive game next week. It’s more satisfying stumbling through a game as gonzo and idiosyncratically brilliant as a Gravity Rush 2 than pronouncing another polished but unadventurous standard-bearer playable. I can’t help but admire what the studio has attempted here: a glorious, galloping adventure worthy of applause for all it attempts, even when some of those things don’t work as intended. (And a place on an online scoreboard, the extent thus far of the game’s online footprint, though there will eventually be “events” players can join.) There’s also a social feedback angle that lets players take and upload pictures in the game, or hunt for treasures off clues provided by other players that yield tokens used for standout rewards. Gather these and you can power-up Kat, if never in a way that smooths over the control problems.

gravity rush 2

Then there’s the collectible hunt, if vacuuming up buckets of shiny things hung off tricky bits of geometry like daredevil Christmas ornaments is more your thing. It’s like the problem a six degrees of freedom space sim might have if you swapped out the slower sim parts for arcade tempos, then dragged it all down to earth. In tighter spaces with lots of trees or up against walls, the screen jams up with amorphous architecture, leaving you to flail haphazardly back to visual freedom. Too often you’ll aim high or low when shooting for aerial zones without reference points-a serious pain point in missions that put you on a timer. Sometimes you’ll find yourself sliding along the ground when you though you were pointed skyward. But since so many battles transpire in urban jungles or with other sorts of complex geometry, it’s easy to accidentally smash into structures, or get hung up on overhangs or railings in your frantic, button-mashy pursuit of moving targets. The speed and frequency with which Kat has to change course in battle makes orientation a luxury, leaving players to instead focus on swiveling the camera towards tiny tracking triangles as enemies every bit as quick and mercurial as you scoot around the battlefield.

gravity rush 2 gravity rush 2

It’s worst in split-second scenarios, where the separate mental processes that feed tactical planning, staying visually oriented and flat out reacting smash into each other like a traffic pileup. Toyama wants to give players absolute freedom of motion, but it comes too often at the expense of adaptability, grace and speed becoming quarreling concepts. And so long as you’re casually sightseeing or sleuthing for collectibles, it’s easy to forgive the imprecise way Kat hurtles through space (ironically a bit like another Katt in the old ABC dramedy The Greatest American Hero.)īut when it’s time to hone in on an aerial position or stick landings, the controls falter in a way they in hindsight seemed bound to given the game’s scope. What a moment it is to kick off into the heavens and soar (or plummet) seamlessly between worlds. Kat has the run of the world, ground to sky and every vertiginous nook and cranny between. How you maneuver Kat through all the game’s up-down action poses bigger problems.











Gravity rush 2